I’ve had various instances where I’ve realised that I have made my game too difficult. I’ve changed characters, items, the story and the theme of the game. I’ve been trying to narrow down my rules in order to make a smooth, easy to play game that is enjoyable for a wide variety of target markets. However, at one point I did realise that I shouldn’t worry too much about the target market, and just to make a game that i’d enjoy. That’s how the story of the lockout laws came in, and the futuristic storyline was removed (and also there wasn’t enough substance to warrant a futuristic setting and storyline). I’ve incorporated dice into the game to add an element of chance, however incorporating it into the detectives question asking adds another potential way to play the game. Each player is given their own number that everyone will know and the dice are rolled to see which person will be asked a question.
The dice added an element of surprise. When your number was called, you had to answer some questions. This worked relatively well for a couple play-throughs, however I feel like there is room for improvement.
I’ve designed some other cards for the game, taking inspiration from Dick Dastardly in Wacky Races and from Norm in Cheers. I also introduced new characters called the “Creep” and “Regular”
The grey item cards will be similar to these – Yes I used this image previously, but thats a reminder
I’ve decided to add descriptions of the cards on the bottom of the card. This is because when you’re new to a game, it’s easy to forget the characteristics of the character you get. This eliminates the chances for confusion at the start of the game.
I still haven’t figured out all the descriptions for the cards yet. Cards like the regular and the creep have their descriptions.