2am Lockout Phase- Game Loop
Everyone closes their eyes
Killer wakes up – chooses from pile of grey in the middle to kill or harm 2 players
Killer blacks out (Closes their eyes)
Accomplice wakes up – chooses from pile of grey cards to harm 1 player, but cannot kill anyone
Accomplice blacks out
Bartender wakes up – chooses from pile of orange cards to heal 1 player, they can revive someone.
Bartender goes to replace the Future VB keg (closes their eyes)
Creep wakes up – can view one persons card but cannot reveal what he saw cause everyone would know he’s gross. Should respond to questions like a regular, however can vote according to what he/she knows
Creep blacks out
Tipsy patron wakes up – can see if he/she has been hurt and can move it to the player next to their left.
Everybody wakes up and the game begins.
Detective Rules and mini-objectives-
The detective asks the questions
The detective can only ask 2 questions per round.
Detective must find the identity of a minimum of 3 people to be considered the only winner
Killer Rules and Mini-objectives –
Killers can only kill 1 person per night phase, or take away half of two peoples health
The Killer must survive without being caught to win
Bartender Rules and Mini-objectives –
Bartender can only give one person 1 hp per night phase
They can also choose to be responsible and not serve drinks past lockout
Accomplice Rules and Mini-objectives –
Accomplice can only hurt 1 person per night phase.
The Accomplice wins if the killer wins
If possible, try to convince everyone that they are the killer
Regular Rules and Mini-objectives –
Have a good night
Can help either side if they can figure out everyones characters
Tipsy Patron’s Rules and Mini-objectives –
can see if he/she has been hurt and can move it to the player next to their left.
Game Rules –
Amount of People 6 – 12
Everyone is assigned a number from 1 – 12
1 Grey card is 1 Hit point
Lives are 2 hit points
Dice are rolled in order to decide who the detective will ask a question
You cannot ask anyone’s identities.
At the end of every day phase, the health of each players will be revealed. The only people who will know who’s hurt originally are the killer/bartender/accomplice and the person that is hurt.
1 Detective, 1 Accomplice, 1 Killer, 1 Bartender, 2 Regulars. Minimum cards. If there are more players, 1 regular and 2 tipsy patrons will be added. Only 1 killer and 1 detective.